STEAM Education

This research area focuses on the teaching and learning of science, technology, engineering, arts and mathematics content and pedagogy. The cluster will place an emphasis on research based innovative technologies and tools, authentic interdisciplinary engagement and the creation of educational materials for the global marketplace.


Research Needs

5M

NUMBER OF PARTICIPANTS IN THE SCIENCE AND ENGINEERING WORKFORCE — THE LARGEST AND FASTEST GROWING EMPLOYMENT MARKET

93%

PERCENTAGE OF NORTH CAROLINA SCHOOLS RECEIVING A STATE REPORT CARD LETTER GRADE OF A “D” OR “F” THAT WERE FROM POVERTY-STRICKEN AREAS

STEAM EDUCATION PROVIDES NEW KNOWLEDGE AND BEST PRACTICES THAT CAN CLOSE THE STUDENT ACHIEVEMENT GAP AND IMPROVE EDUCATIONAL ATTAINMENT


 

Short Term Goals

  • Develop teacher preparation and enhancement tools to effectively prepare teachers to introduce STEAM topics to students
  • Ready college students to work in STEAM-related industries
  • Increase public understanding of STEAM content

Long Term Goals

  • Develop innovative technologies and tools for STEAM research
  • Create STEAM education materials for the global marketplace
  • Provide interdisciplinary engagement and outreach between university departments and community partners that focus on STEAM education

Research Approaches

  • Use HERD data and revenue generation to gauge success of technology tools
  • Increase academic productivity related to STEAM education through publications, presentations and works of art
  • Create more faculty and external partner engagement opportunities around STEAM concepts and ideas

News

 


Picture of Daniel Dickerson
Daniel Dickerson
Co-Director - STEAM
Picture of Shawn Moore
Shawn Moore
Co-Director - STEAM